Discipline

XR

The XR work is centered on spatial storytelling, audience movement, and the question of how cinema changes when the viewer can look, wander, or inhabit the scene directly. These projects function both as finished pieces and as directional studies for larger immersive systems.

Selected work

Immersive projects that establish the narrative and technical direction of the practice.

2024 / Concept intro / Episodic VR

Motel Sunshine Spec Intro

Motel Sunshine Spec Intro preview still

A concept intro for a larger episodic VR world, created to establish tone, visual language, and audience movement through the story. The piece serves as directional proof for a serialized immersive format.

2023 / Immersive music experience

Ride The Dice

Ride The Dice preview still

An immersive music experience built around spatial presence, rhythm, and environmental storytelling. The project explores how music-video language can expand into a more interactive, multi-perspective format.

2023 / 360 film experiment

Conflicting Perspectives

Conflicting Perspectives preview still

A 360 film experiment focused on point-of-view tension and spatial framing. The project tests how interpretation changes when the viewer controls where to look and how long to remain with a perspective.

2020 / 360 project

Falling. (Apart)

Falling. (Apart) preview still

An early 360 project grounded in emotional atmosphere and artistic realism. It investigates how immersion can heighten vulnerability, scale, and embodied feeling inside a cinematic frame without fixed edges.

In Development / Volumetric memory system

Family Tree

Family Tree portfolio placeholder image

Family Tree is a living memorial concept that combines volumetric capture, motion and voice analysis, and repeat scans over time. It is designed to visualize memory, aging, continuity, and family history through an evolving immersive record.

The long-term vision is a system that allows the same person to return years later, add a new scan, and reveal change across time rather than preserve only a single frozen version of memory.

In Development

Reading the work

These projects should be read as both finished pieces and directional research toward larger immersive systems.

Story first

The strongest projects here are not tech demos. They begin with narrative atmosphere and build the spatial form around it.

Long-term ambition

Motel Sunshine and Family Tree point toward larger immersive ecosystems rather than isolated one-off experiments.

Where next

See writings for the story-world layer underneath much of this work.